NFT Game Asset Ownership
One of the promises that NFT's seek to fulfils in the context of gaming - is ownership over in game content. I was thinking about this today as League Of Legends released some new skins, and I can't help but wonder what the implications of that are.
Say i purchase a LoL in game skin as an NFT, and Riot bans me from playing LoL: i can do.... what? Are there other games that promise interoperability for that skin? Unlikely. Can i sell that skin on a secondary market and at least make some value back? Probably.
These thoughts are still not fully formed, but here they are anyway:
What NFT's are UNLIKELY to unlock
-
Game interoperability.
- The incentive for developers to actually implement interoperability seems low, at least at the start. There's a potential future where some developers hack user adoption by making their game compatible with existing game's NFTs, but i imagine that this would seriously limit the creativity that developers could express in their games.
-
Being able to play a game if a developer decides to boot you from the platform.
What NFT's are LIKELY to unlock
- A new genre of games (e.g Axie Infinity and other NFT based games with their own tokenomics), with different funding models for the developers.
- Secondary markets for traditional game content (e.g sell your skin from LoL).
- Meta-communities around games
- e.g: gamers with NFTs chatting on their communication medium of choice, or coming together and creating derivative content/games based on their in-game assets
- This might even negate the first bullet point in the UNLIKELY section - as this creates de facto interoperability through composability.